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Wo long: fallen dynasty demo review
Wo long: fallen dynasty demo review






wo long: fallen dynasty demo review

While I appreciate everything that makes a Souls game a Souls game, I also believe that the most important part of that checklist is the “difficult” combat. Difficult combat, reliance on environmental storytelling, epic bosses, and collecting a resource (souls) that is tied to progression, the latter of which is of relatively high stakes as there is always an opportunity to lose progression upon consecutive deaths.

wo long: fallen dynasty demo review

The key elements of the genre are usually understood to follow a pretty specific checklist. The genre would grow into the preeminent form of RPG following the release of many more titles from Miyazaki-San, as well as “Souls-like” games inspired by his work. The “Souls” genre of video games had been born. When Hidetaki Miyazaki and FromSoftware released Demon Souls on the PlayStation 3 way back in 2009, I don’t think anyone quite understood the ripple effect that game would have on the industry.








Wo long: fallen dynasty demo review