

While I appreciate everything that makes a Souls game a Souls game, I also believe that the most important part of that checklist is the “difficult” combat. Difficult combat, reliance on environmental storytelling, epic bosses, and collecting a resource (souls) that is tied to progression, the latter of which is of relatively high stakes as there is always an opportunity to lose progression upon consecutive deaths.

The key elements of the genre are usually understood to follow a pretty specific checklist. The genre would grow into the preeminent form of RPG following the release of many more titles from Miyazaki-San, as well as “Souls-like” games inspired by his work. The “Souls” genre of video games had been born. When Hidetaki Miyazaki and FromSoftware released Demon Souls on the PlayStation 3 way back in 2009, I don’t think anyone quite understood the ripple effect that game would have on the industry.
